Saturday, October 22, 2011

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Nonken shows us the news that China's online game firm Shanda seems to have captured some of the idea that the so-called "pirates" are really customers attended. Although the company is still trying to stop private servers for their games, they sometimes attempt to attract users of unauthorized server, sometimes, who ran to get help:
Shanda will launch its own server in the same geographical area in the hope of attracting users on a private server game Shanda legitimate. Shanda same rope as the operator of former private server to help promote the game under license.


other hand, the recognition that sometimes the reasons why the server presented is that unauthorized users do not like special restrictions on a game, Shanda apparently trying to develop more flexible games that allow players to have more options in the official version:


the other end of Shanda's strategy against private server recognizes the user demand for the type of games they offer, where the rules can be changed and the players can level up without weeks of effort.


For example, Shanda is developing a platform game called Global Zero, which will allow users to create their own play world and change their rules, said Tan. A partner is also developing a game called "Shuang Cheng Jue Zhan" (roughly: "decisive battle of two cities") that reproduces the rules private server allows users to quickly level up and participate in battles against other sub voltage characteristics.
certainly not a full grasp of what users do, but it is a recognition that those involved are not just "dirty stinking pirates who want it all free "but customers are rather neglected really make a kind of free market research
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