Maximum Interview: We Talk Battlefield 3 with a Navy SEAL
video games such as movies, entertainment is more than realism. However, game developers spend a huge amount of weapons-time modeling of sound systems for real weapons and the calculation of the amount of damage that a bullet has to do. Because guns are so much a part of the shooters in the first person who wanted the bottom of the current state of firearms in the game and how the rates in real life. 
What is wrong with this picture? If you thought, where's my look back, you guessed it. In real life, did not increase substantially reduce your ability to hit anything beyond 30 feet. There is no one to blame, however, this marina is probably not open his line of sight or even bullets.

MPC: first, how he got the handle Sawman
Sawman: I first got the nickname "Sawman" of my fellow football grew up in Texas. It was just a game of my last name Sawyer. The handle stuck and was consolidated in the world tactics, they tend to prefer a "SAW" (Squad Automatic Weapon) plus other options for you.
MPC: Modern games have become highly customized loadouts of weapons and equipment, in fact, the amount of units the flexibility or individuals do have their own selection of weapons and the number of "pieces of flair" they can put on them.? Does the change of small specialized units such as Navy Seals, compared to a more regulated and Marine
Craig "Sawman" Sawyer served with the Marine Corp and the elite Navy Seals.
Sawman: In the ranks of conventional armed forces, soldier does what they say. In smaller, more specialized units, there are many more individual choice. A SEAL operator can take more or less what he wants for a particular mission, but needs the participation of the team or squad in this huge decision. This is the work of different weapons at the concert which is really effective a small squad. If a small well-coordinated team, which may have the effect of a much larger unit. Therefore, each operator takes the weapon system that is ultimately help the team more than one unit to accomplish the mission.
MPC: Speaking of pieces of flair, which is a realistic actual amount of accessories that you consider the establishment of a rail system is really important and 
Sawman: Each element of an operator places the weapon system is a calculated decision. Each element adds more weight, which is negative when it comes to handling weapons. However, certain elements are needed to justify their increased weight and volume. If an item is needed for a particular mission, the question should be removed from the weapon to help make the weapon more elegant and faster handling.

MPC: weapons of games often have a single parameter: Automatic. It is truly complete automotive often? What would be the correct application of automatic fire in reality?
Sawman: I just finished using the car with rugs fed heavy machine guns and machine guns. With everything else, I'm running and placement of individual photos of the fast target sufficient to effectively participate in each target and eliminate threats to the hand. With a real gun, especially those with significant reduction, the complete self is not very effective because the gun so quickly under fire full-auto only the first couple of laps can be applied to the target. All rounds after that will be high and are a waste. So when we use fully automatic, using controlled explosions, with the burst length applies to the gun went off. Some weapons can be learned effectively with long bursts, as the FN P90, and some require a boot much shorter, as the MK 48, to keep most every white explosion.
MPC: Some games allow you to carry two long guns, plus a handgun and hundreds of rounds of ammunition, which is apparently the tax so you will not be able to walk, let alone run. I read that a soldier of the load can actually be surprisingly strong, but what would you say is a real burden on the weight of the equipment and weapons?
Sawman: Well, "realistic" and "real" in reality are two different things here. I see a "realistic" the burden of being much lighter than it really end up taking. As SEAL Sniper, my ruck was regularly £ 120! Now, if you add to this the site of the team £ 50, the primary weapon system (10-20 pounds) of weapons, turning off equipment and elements of E & E, you can see what he could barely walk when we started our missions. Swimming, skydiving, and fuck that amount of a target computer is a crusher. You really want to be there when you see what that's all.

MPC: Are there times when you really have a rifle or SMG, a rifle and a pistol?
Sawman: Actually, yes. I have several times. For example, when I started a bolt action .50 caliber sniper rifle to reduce the fire of precision in some of the targets previously mentioned which also had to make a weapon that could struggle to be effective in a contact in the way or out. Because we always like to carry weapons as a last resort escape and trailing arms, or back, had to be on, too. So yes, it becomes cumbersome. He weighed 325 pounds to take off for a mission and that mission in particular, did not even have a ruck
was confirmed: in real life, taking the knife does not make you run faster. Sawyer also said that only in rare circumstances that have never hung his weapon to run faster, and even then only with a fire blanket is available.
But for most scenarios, an operator typically wants a versatile weapon long and very simple and reliable weapon as a backup. I said simple and reliable weapon precisely because some guys have recently derived arm too complicated, it is counterproductive in a serious struggle in adverse conditions. When you're down with his gun, it's usually because something is wrong and, as his greatest failure, or no time to reload, because there is an immediate threat to the right in front of you short range. Or maybe your primary shooting hand is pulled, it is unnecessary and attempts to take his gun with his hand bloody low.
are usually very closely and the need to close to someone before leaving. In this scenario, you want your gun to shoot at any time. Therefore, the simple and reliable trash win every luxury to add to their guns ... at least for use in combat.
MPC: Flashbang grenades and are very popular today in the games. How do you feel flashbang and how long is disability? It is already used outside?

MPC: the lights are the ultimate weapon in the game today, but the blinding effects that pose is somewhat controversial. In the game Battlefield 3, for example, the lights are blinding weapons, even outside in daylight. Would actually have a weapon mounted light to blind or dazzle your opponent or do create the world's largest magnet for bullets?
Despite its popularity in video games, gold, chrome or AKA Deagle Desert Eagle .50 caliber weapon is not a practice of security in the fight.
regarding the implementation of outdoor activities during the daylight, I see that it is effective only if it is a scientifically developed specialized frequency strobe used to offset against physiologically. However, I would be much more willing to take on an opponent bother with an external light. Like any new technology, which should put you in serious testing before I deploy it in a battle of life and death on a mission in the real world.
MPC: You have extensive experience as a sniper with the Marines and seals. This is probably one of the areas that seems less likely that the model including how a team of snipers operating. In most games, for example, a sniper will fire several rounds from the same place and operate on their own. A sniper never fires more than one turn of a place or is in fact "a shot, one kill?"
is almost never a sniper its operations in the real world. A sniper is vulnerable when the weapon system and focus on distant targets. Therefore, covering each other in these situations, it is not flanked or ambushed from behind. As the old cowboy prayer, I heard in a movie: "Oh Lord, do not let someone shoot me in the back while I'm shooting someone in the front!"
MPC ". The brightness range" To balance the bad that a sniper team can do for the grunts, and Battlefield 3 is What happens is essentially whether the sniper is looking for its size on a target, a view of its scope are given their position. What is the frequency of the brightness range in real life it's never come to a sniper?
Sawman: Well, at higher levels, to take certain precautions to ensure that they have no line of thinking, or "flash" to deal with. Other units may not yet have the technology to prevent this. Can be removed by simple means, even if the shooter has an understanding of the rawness and scope of the effort to make the necessary changes to your computer.
a belt-fed weapon like the M249 Saw is not ideal to deal with their enemies, but can be used in a pinch.
Some thoughts removal techniques available are specialty chemical coatings for lenses of the objective, scope and features bells glare reduction honeycomb. Even the veil of a scope to eliminate glare when properly implemented.
MPC: Interestingly, the game most favored a Desert Eagle pistol is nickel or Deagle In Action Express 0.50. It would be like a heavy weapon (or MK23 massive Hong Kong) would never be a combat role rate?
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