Saturday, March 9, 2013

postheadericon SimCity: The Backlash

not like EA could not see it coming. Almost all could
go wrong with the release of SimCity



wrong. But EA has been warned. An AMA on Reddit developers SimCity was perfectly clear how many people were dissatisfied with the requirements entirely online. SimCity closed beta has its own problems, mainly to access the server (not enough of it).


But EA does not seem worried and went ahead with the launch. Shortly after, everything collapsed. The server could not meet the demand, which would have been less damaging if there had been no offline option. Much of the processing is handled on the server side (with the storage of all saved games) and if customers can not find a free slot in the server, then simply do not enjoy your purchase of $ 60. The reaction was immediate. And huge. Polygon (the site of the Verge game) lowered its initial score of 9.5 to 8.0 due to problems online. Giant Bomb has given a fairly low: 3 out of 5, largely due to the fact that EA has made a single player game to support multiplayer online only DRM / functions "social". Critique Jonathan Cresswell delivered perhaps the most succinct (but revealing) review all.



dissatisfaction
In addition, paying customers have expressed. Metacritic score is 82 critical. The user score? 1.8

. Things are so bad in the Amazon, which currently holds a SimCity
1.5 stars


. (The digital version is to worse -.

1.0
) In an unprecedented move, rather, Amazon has released the PC version download completely, citing problems of EA server. When he come back? Amazon says: "We do not know when or if this item will be available again."

Distributors

other games took advantage of the opportunity provided by EA colossal mistake. GOG EA set with a tweet saying that DRM SimCity 2000 does not require an Internet connection (and it's only $ 5.99), which leads to a drop in sales that sent SimCity 2000 to No. 3 on the "Top" Table of. steam Another Redditor suggested follow suit and launch a "line with sales capacity sim city", with not only the city sims online with new offers that arrive every day "until SimCity is playable. "




EA, meanwhile, is working hard to add capacity, but a large part of the effort seems a little later. The damage is done, and EA has destroyed many players of good will, something that has not really too much. In an effort to extinguish these fires inflicted EA stops "non-essential characteristics" to alleviate the server load. One of the first to go "Cheetah Speed" setting the fastest simulation. It can do exactly what EA should do (free hosts up), but it will be even more angry customers because Kyle Orland in Ars Technica states.
Presumably this is to give more time servers to handle thousands of simultaneous simulations of the city that feed their global and regional networks. In all cases, it is a key element of gameplay is currently hampered by server issues EA has continued in my 16 or more hours playing the game, I would say 15 or more were spent running cheetah. Reduce things, even temporarily, is likely to affect a large number of players negatively.

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