Thursday, March 28, 2013

postheadericon BioShock Infinite – review

PC, PS3, Xbox 360 and ? 27.99, 2K Games, 18 +

Let me tell you a story ...

last year, I attended a preview event for BioShock Infinite, Los Angeles. I was fortunate to be allowed to speak with Ken Levine, creative director and editor in this game and one of my favorite games of the past 10 years. BioShock

During the interview, I asked him what he had seen in his new game referring to his earlier work. You do not want to spoil anything for anyone reading this, I will not reveal what aspect of the game that we ask. But never forget his response and hangovers all the time 10 or so it took for me to finish your new party.

"None of this is an attempt to be clever."

want someone to grab a copy of BioShock Infinite Levine feel in mind. Indeed, upon reflection, it feels like a note critical. At first glance, BioShock Infinite is a thread tear of science fiction, an art exhibition and a nice tactical shooter layers. Dig a little deeper, however, and began to wander in the kind of high-minded philosophical territory that could feed a dozen doctoral dissertations.

This is the beauty of it, really. If surface detail is all that matters, BioShock Infinite will keep you well stocked. It is beautiful, his mechanics are sublime and irrational claims that the gameplay wrapped around the narrative is much more satisfying than its predecessor. If you've played BioShock, imagine more layers where you can hold only two weapons and using a mobile AI casts from time to time you power-ups.

If it is not played BioShock, that's what you're for. You juggle firearms and superpowers in a seemingly endless series of confrontations with opposition hardens.

riders in this action game is vast and often mutli levels filled to the ceiling with weapons and enemies. There is almost always one way out of a victorious battle, the number of options open to the player's tactics is long enough to provide hours of replayability. I could go into details too long "tear" game mechanics, or the number of battles where the use of sky-hook and rail adds another set of options, but this is not the BioShock Infinite's main attraction.


The essential facts of the story are as follows. Players assume the role of Booker DeWitt former Pinkerton, who is in charge of rescuing a young woman named Elizabeth in a fantastic wheel called Columbia. The year is 1912 and the racial and religious prejudices of the time are full screen. Irrational is a trick that goes as well. They plonk the player in an atmosphere of another world in the past informed by social conventions, then put the ugliest face of humanity on screen.




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