Sunday, May 20, 2012

postheadericon Sly Cooper: Thieves in Time - preview

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world famous raccoon thief returns with developers who say, "People are hungry for a new game"

seven years Sly and his friends one last time on the road in search of a flight of anthropomorphic. I spoke with the developers of San Francisco Sanzaru to see why they are leaving the raccoon in the bag again.

Although Sly Cooper was absent from the public consciousness for some time - despite the recent PS3 edition of the last three titles featuring thief the world's most famous raccoon suit - I do not know who to talk to developers Sanzaru. There are plenty of them.

Its small independent study of store located just outside of San Francisco has about 30 employees - "although most of them are not here," said CEO and president of Glen Egan turned in three minutes. "It's not 10 hours, however, and game designers do not like getting up early." - But who is passionate about the idea, style and the promise that the franchise

"We launched the project in 2008 Sucker Punch, because he wanted to play another game Sly Cooper," said lead designer Matt Kraemer. "Our greatest success is that I think we have a title that feels like they did the old, but new people are hungry for a new game -. What we have seen with our forums, and our Facebook - but I want to be what they remember too. "

Nostalgia is a strong element, no doubt, but should be, given the rapidity of this evolving industry. Teens who cut their teeth on the original, a series of three games that focus around a raccoon thief Robin Hood-esque with a heart of gold and a similar variety of human-animal buddies are Now in their 20 years So, taking advantage of this direction was a priority. As might get a new set of players addicted to the franchise, and we hope to send later in the catalog.

We are allowed to play two equivalent jobs (Sly Cooper levels, the game works with a number of areas of the cube, with some elements of open world game, which are connected to radii of the film by experiments conducted tours) in the living Mono, so named because the stylized monkey face - Company logo - printed on the carpet. The glass area in the center of the office is where all the important team meetings are held where the bean bags and sofas are in the agenda.

Rooms

real business meetings are designed to be as uncomfortable as possible, we are told, the discussions so bored do not stay long.

levels are pretty standard, with equal measures of platforms and some hidden, but very good with lots of features that the charm Playstation platform. This environment has led through successive generations of Spyro, Crash Bandicoot and other remains clearly visible with a colored background, over-the-top voice acting Saturday morning cartoon, and a great game. The mechanic for landing on small pieces of scenery - Press circle to jump them is a little hard to take and send me to death several times, but with practice the system of elegance shines through and over time I jump nimbly between platforms most often darkening them.

ask Matt if he thinks there is still a market for games platform on the adult market, and it's a bit annoying.

"This is not just a platform game," he says, "is an adventure game is a bit of everything there; .. The stealth, puzzles, games , exploration, action, combat is difficult to specify a single genre. "It seems he thinks of platforms is a dirty word. "I mean, you play Uncharted and jump on platforms and climbing walls, but nobody calls it a platform game, right?"

not bad. Creed and Uncharted industry leader compatriots, both deadly in their origin, they share much with the Sonic Hedgehog mad race or Prince of Persia maze of deadly traps, if you pause to think. Platforming is not the only link between Sly Cooper and the series of Creed, either - they also share a common bond in the plot as travel time Sly (in a VW Camper van inflated, however, instead of a unit mind) to honor their ancestors rebuild a thief of books mystical techniques which disintegrates before his eyes.

Sanzaru will be elbow deep in the waters of time, like the recent Final Fantasy XIII Square Enix? "There is nothing like that," Matthew said, "No, we do not like games where the plot is very confusing, where there is too much. You do not want the player enters a scene and go "What? Why am I here I Who is it?" No, time travel is a device structure. "

(At one point, Mr. Galleth uses the word "fifteen days" in a scene. The associate producer is tilted toward us and asks us "Now, do any of you know what this means two weeks? "I say what is another word for" two weeks ", obviously, and it welcomes me" of course after reading a fantasy novel or two. "I have the courage to tell her it's just a normal word for us from Merry Olde England).

Their powers are almost filial with special costumes that Sly is accumulated in each period, however, and carry around with him for the rest of the game to be equipped as a weapon. We found two to one archer costume, which allows the creation of rope bridges and samurai armor that protects our great heroes against fire. Although both are vital skills to the level that is unlocked, the meat of your application is in decline.

"I am excited about the stratification of play," said Glen. "There are certain parts of the level of a meeting where you will find a foreign object out there and not think something like that, but when access to a trial, you can unlock anything from there. Just layers and layers of game. "
Carpet chips in. "We will not send this page to a multiplayer mode, so we wanted a single player to be really important. Just playing in story mode will take about 15 hours, and is much, much more to do in the use of costumes to backtrack through the levels. "


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